04_02_Introducing_the_AW1600

AW1600
Owner's Manual


Introducing the AW1600
This chapter describes the features of the AW1600, the name of each part and its function, and introduces terminology you need to know when using the AW1600.

Features of the AW1600
The AW1600 is an audio workstation that combines a digital mixer, multi-effect processor, hard disk recorder, sampler, and CD-RW drive.
The following diagram shows the signal flow within the AW1600.

(Figure)
INPUT jacks 1 to 8
DIGITAL STEREO IN jack
x8
x2
x8
x2
Mixer
Input channels 1 to 8
Track channels 1 to 16
Return channels 1/2
Pad channels 1 to 4
Buses L/R
AUX buses 1/2
Effect buses 1/2
Stereo buses L/R
Stereo output channel
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
Sound clip
Metronome
Effect 1
Internal effects
Effect 2
STEREO/AUX OUT jacks
DIGITAL STEREO OUT jack
MONITOR OUT jacks
PHONES jack
CD Play
Recorder input patching
Quick loop sampler
x2
x16
x16
Recorder
CD Write
Data Backup/Restore WAV File Import
CD-RW drive

Now let's take a more detailed look at each section of the AW1600.

Mixer section
Full-fledged mixer with 36 input channels
The AW1600 contains a digital mixer with a total of 36 input channels, including analog inputs x 8, stereo digital input x 1, recorder tracks x 16, and effect returns x 2. Audio quality is guaranteed by 24-bit AD/DA and 32-bit internal processing. A Hi-Z input jack for directly connecting an electric guitar or bass is also provided.

Totally redesigned operation
The AW1600 is designed to be operated directly by the musician (guitarist, vocalist, drummer etc.). With a minimum number of steps, you can assign input signals to tracks, switch the monitor signal, and record with effects, EQ, and dynamics processing applied.

Four-band EQ and dynamics processors on each channel
Four-band full-parametric EQ and dynamics processing is provided on virtually every channel. You can recall the desired preset from the library, and use the panel knobs and keys to quickly adjust the settings.

Two high-quality multi-effect units are built-in
The two built-in effect units deliver a wide variety of effects including spatial-type effects such as reverb and delay, modulation type effects such as chorus and flanger, and guitar-type effects such as distortion and amp simulation. These effects can be used either via send/return, or inserted into a desired channel.

Recorder section
8-track Simultaneous Recording & 16-track Simultaneous Playback (16-bit songs)
You can record multiple tracks of instruments one by one, or set up multiple mics to record a drum set or a live performance by an entire band. A stereo track for direct mixdown of all 16 tracks is also provided, letting you manage the multi-track audio and the two-track mix as a single package of data.
For the multi-tracks as well as the stereo track, you can use eight virtual tracks for each track. When recording parts or during mixdown, you can switch virtual tracks to record multiple takes, and select the best take later.
The "bit depth" (number of quantization bits) of the audio data recorded on each track can be set to 16 or 24 bits for each individual song. 16-bit songs allow simultaneous recording of up to 8 tracks, and simultaneous playback of up to 16 tracks. A maximum of eight 24-bit song tracks can be recorded or played simultaneously (-> p. 143).

Versatile editing functionality
Audio data recorded on a track can be copied, moved, or edited using a variety of commands. You can make detailed edits, or even make radical changes to the structure of the song by using the same riff repeatedly or increasing the number of choruses.
"Time Compression" lets you compress or expand the time axis of the audio data in a range of 50% to 200%. "Pitch Change" lets you modify the pitch in a range of one octave upward or downward. You can use the Undo function to reverse the results of as many as the last fifteen editing operations.

A variety of Locate methods, and auto punch-in/out
Seven locate points (start/end, relative zero, A/B, in/out) and 99 markers can be assigned at any desired point in the song, for quick access via Locate operations. Auto punch-in/out and A-B repeat playback functions are also provided. The AW1600 also has a metronome that follows the tempo map.

Sound Clip function
The Sound Clip function lets you record and play back an input signal without affecting the recorder tracks. You can use this as a sketch for your ideas for a song or arrangement.

Vocal Editing with Pitch Fix
A Pitch Fix function is provided to allow precise adjustment of the pitch of a vocal track as well as the generation of chorus parts from a main vocal line. This feature can also be used to change the character of a vocal sound.

Quick Loop Sampler section
The AW1600 has a built-in pad-type sampler. You can assign sixteen stereo waveforms to the four pads with sample banks. Audio tracks from the hard disk, or WAV files from a CD-ROM disc or computer can be loaded.
The timing at which each pad is pressed can be recorded on a dedicated pad track, and edited later. Drum phrases from the sample library can be assigned to pads, and you can then record pad operations to use this function as a simple rhythm machine.
The maximum polyphony is four stereo notes, and the maximum playback time is a total of approximately 47 seconds (approximately 29 seconds in 24-bit songs) of stereo for the entire Quick Loop Sampler.

CD-RW drive
A dedicated CD-RW drive is installed in the AW1600. You can produce an audio CD from the stereo tracks of the songs recorded on the hard disk. Markers assigned within a song can also be used as the track numbers of the CD. You can even use advanced techniques such as assigning more than one track number within a single song.
The CD-RW drive can also be used to backup/restore songs, to play back audio CDs, and to load WAV data from a CD-ROM.

Connecting to a Computer
The AW1600 can be directly connected to a computer via the built-in USB interface. This allows WAV-format audio files to be copied between the AW1600 and computer for convenient management and processing in computerbased applications, and "backup" song files can be stored on the computer's memory media.

AW1600 terminology

Recorder section
Tracks
A location where data is recorded is called a "track." The AW1600's recorder section uses the following types of track.

Audio tracks
The physical tracks used to record and play back audio data are called "audio tracks," or simply "tracks." The AW1600 has sixteen audio tracks. You can record eight tracks simultaneously, and play back 16 tracks simultaneously (16-bit songs).

Stereo track
Independently from audio tracks 1 to 16, the AW1600 has a "stereo track" that records and plays a stereo audio signal.
The stereo track is used mainly as a dedicated mixdown track for recording the final mix.

Virtual tracks
Each audio track 1 to 16 and the stereo track consists of eight tracks. Each of these eight tracks is called a "virtual track." For the audio tracks and the stereo track, only one virtual track can be recorded or played at any time. However, you can switch virtual tracks to continue recording other takes while preserving the previously-recorded content.
The diagram below shows the concept of virtual tracks. The horizontal rows indicate audio tracks 1 to 16, and the vertical columns correspond to virtual tracks 1 to 8. The shaded areas indicate the virtual track that is currently selected for recording or playback.

(Figure)
Audio tracks
Virtual tracks
Stereo track
Virtual tracks

Paired tracks
For audio tracks 9/10 to 15/16, adjacent pairs of tracks are handled by the mixer as a single unit. These pairs of tracks are referred to as "paired tracks." A paired track can be used to record a stereo source, or a dual-guitar performance, etc.

Locate points/markers
Locations within a song that you specified in order to execute a function such as auto punch-in/out or A-B repeat playback are called "locate points." Locate points include the in/out points and the A/B points, and you can use the keys of the Locate section to move instantly to these points.
Independently of the locate points, you can assign "markers" at desired locations within a song so that you will be able to find these locations quickly. The AW1600 lets you set up to ninety-nine markers (1 to 99). By using the keys of the Locate section you can move instantly to the previous or next marker.

Mixer section
Channels
A signal route that processes a single signal within the mixer and sends it to various sections is called a "channel." The mixer section of the AW1600 lets you use the following channels.

Input channels 1 to 8
These apply EQ and dynamics processing to the signals that are input from MIC/LINE INPUT jacks 1 to 8, and send them to the recorder tracks or to the STEREO OUT jacks.

Track channels 1 to 16
These channels apply EQ and dynamics processing to the audio playback signals from audio tracks 1 to 16 of the recorder, and send the signals to the stereo track and the STEREO OUT jacks. You can also perform "bounce recording" by sending these channels to different tracks.

Return channels 1/2
These channels send the return signals from the internal effects to the stereo track and the STEREO OUT jacks.

Pad channels 1 to 4
These channels apply EQ and dynamics processing to the playback of Quick Loop Sampler pads 1 to 4, and send the signals to the stereo track and the STEREO OUT jacks.

Stereo output channel
This applies EQ and dynamics processing to the signal of the stereo bus (which combines the signals of the various channels), and sends it to the stereo track or to the STEREO OUT jacks. The same signal is also output from the MONITOR OUT jacks and from the PHONES jack.

Paired channels
For track channels 9/10 to 15/16, pad channels 1 to 4, and return channels 1/2, the parameters (except for pan and phase) are always linked for adjacent pairs of channels. These are called "paired channels."
For input channels 1 to 8 and track channels 1 to 8, you can also switch two adjacent odd-numbered/even-numbered channels to function as paired channels. The parameters (except for pan and phase) of paired channels will be linked, so that adjusting one parameter will cause the same parameter of the other channel to follow.

Buses
A signal route that mixes the signals from multiple channels and send them to an output jack or recorder track input is called a "bus."
Unlike channels, which handle only a single signal, a bus can combine multiple signals into one or two, and send them to a destination. (The term "bus" comes from the vehicle that carries numerous people simultaneously.)
The AW1600's mixer section lets you use the following buses.

Stereo bus
This mixes the input signals to stereo, and sends them via the stereo output channel to the stereo track of the recorder or to the STEREO OUT jacks.

AUX buses 1/2
These combine the signals from the various track, input, return, and pad channels, and output them via the STEREO/AUX OUT jacks to an external device. Use these when you will use an external effect processor, or to create a mix differing from the stereo channel for musicians to monitor.

Effect buses 1/2
These combine the signals from the track, input, return, and pad channels, and input them to built-in effects 1 and 2. (However, it is not possible for the return channel 1/2 signals to be returned to the input of the same effect.)

Buses L/R
These combine the signals of track, input channels, and send them to recorder track inputs.

Quick Loop Sampler section
Sample banks and samples
In the Quick Loop Sampler section you can assign stereo waveforms to the four pads, and strike the pads to play them back. These stereo waveforms are called "samples."
The memories to which the samples are assigned are called "sample banks," and each pad provides four sample banks (A to D).

Pad track
The AW1600 can realtime-record and play back your strikes on the pads. The memory that records these pad operations is called the "pad track." Unlike the tracks that record audio, the pad track simply records the timing at which you "pressed a pad" or "released a pad."

Overall
Songs
The smallest unit by which the AW1600 manages a composition is called a "song." When you save a song on the hard disk, all data necessary for reproducing that song will be saved; i.e., not just the audio data, but also mixer settings and the samples used by the quick loop sampler. You can return to the original state at any time by loading the saved song.

Scenes and scene memories
A "scene" is a stored set of settings for the mixer section and effects. The area of memory that holds the scenes is called "scene memory," and 96 scenes can be stored for each song. Scene memories are saved on the hard disk as part of the song.

Libraries
A "library" is an area of memory that stores individual settings such as for EQ or dynamics. The AW1600 has separate libraries for EQ, dynamics, effect, channel, input, and mastering settings. Each library is saved on the hard disk as part of the song.

Tempo map
The "tempo map" records changes in tempo and time signature that occur during the course of a song. The tempo map is saved on the hard disk as part of the song.

System data
Various global settings that apply to all songs are collectively referred to as "system data." System data is stored on the hard disk independently of the individual songs.

Parts of the AW1600 and what they do
This section explains the names and functions of the various items on the AW1600's top panel, rear panel, and front panel.

Top panel

Work Navigate section (P. 18)
Input/output section (P. 17)
Selected Channel section (P. 19)
Data entry/control section (P. 20)
Display (P. 18)
Quick Navigate section (P. 18)
Quick Loop Sampler section (P. 18)
Mixer section (P. 19)
Transport section (P. 21)
Locate section (P. 20)

Input/output section
1	[GAIN] knobs 1 to 8
These adjust the sensitivity of the signals that are input from the rear panel MIC/LINE INPUT jacks 1 to 8.

2	[INPUT SEL] keys 1 to 8
These keys select the mixer input channel that you will operate.

HINT
Pressing and holding an [INPUT SEL] key will display the INPUT SETTING popup window, allowing you to make settings for the corresponding input channel.

3	[MONITOR/PHONES] knob
This knob adjusts the level of the signal that is output from the MONITOR OUT jacks and the PHONES jack.

Work Navigate section
1	[SONG] key
This key accesses the SONG screen, where you can save or load songs, and perform the shut-down procedure.

2	[CD] key
This key accesses the CD screen, where you can write or play an audio CD, and backup or restore data.

3	[TRACK] key
This key accesses the TRACK screen, where you can check whether each track contains data, and switch the virtual tracks that will be used for recording and playback.

4	[EDIT] key
This key accesses the EDIT screen, where you can copy or erase tracks.

5	[REMOTE] key
This key accesses the REMOTE screen, where you can use the front panel faders and [TRACK SEL] keys to control an external MIDI device or sequencer software on your computer.

6	[UTILITY] key
This key accesses the UTILITY screen, where you can make MIDI, oscillator, and digital input settings, and format the hard disk.

Quick Navigate section
1	[RECORD] key
This key accesses the RECORD screen, where you can quickly assign the signal to be recorded to the input of each track, and make settings for recording.

2	[MONITOR] key
This key accesses the MONITOR screen, where you can quickly select the signal to be monitored, or switch the stereo track playback on/off.

Display
This is a backlit liquid crystal display that indicates the current operating status or the settings of the various parameters. The screens that are displayed will depend on the front panel keys and knobs that are operated.

1	Access indicator
This indicator indicates the access status of the internal hard disk. When the hard disk is being read or written, this indicator will light.

CAUTION
Never turn off the power of the AW1600 when the access indicator is lit. Doing so will not only damage the data on the internal hard disk, but may also damage the hard disk itself. When you want to turn off the power of the AW1600, you must perform the shutdown procedure (-> p. 11).

2	Contrast
Adjusts the brightness of the display.

Quick Loop Sampler section
1	[SELECT] key
Hold down this key and press a pad 1 to 4 to select a pad for operations.

2	Pads 1 to 4
Each of these pads plays back the sample that has been assigned to it.

3	[SAMPLE EDIT] key
This key accesses the SAMPLE screen, where you can make settings and perform operations for the quick loop sampler.

Mixer section
1	[TRACK SEL] keys 1 to 8
2	[TRACK SEL] keys 9/10 to 15/16
3	[STEREO SEL] key
Use these keys to select the mixer track channels or recorder tracks that you want to control.

4	Faders 1 to 8
5	Faders 9/10 to 15/16
Normally, these faders adjust the playback level of each recorder track. By changing the internal settings, you can also use these faders to control the input levels of input channels 1 to 8 and pads 1 to 4.

6	[STEREO] fader
This adjusts the output level of the stereo bus.

Selected Channel section
1	[EQ] knob
Turning this knob will adjust the EQ (equalizer) gain for the currently selected channel. You can press this knob to access the EQ screen, where you can adjust all of the EQ settings.

2	[DYN] knob
Turning this knob will adjust the dynamics depth for the currently selected channel. You can press this knob to access the DYN screen, where you can adjust all of the dynamics settings.

3	[EFFECT 1] knob
4	[EFFECT 2] knob
Turning these knobs will adjust the amount of signal that is sent from the currently selected channel to the internal effects 1 and 2 (i.e., effect send levels 1 and 2). You can press these knobs to access the EFF1 or EFF2 screens, where you can adjust the parameters of the internal effects.

5	[PAN/BAL] knob
Turning this knob will adjust the pan of the currently selected channel (or the balance of the stereo output channel). You can press this knob to access the PAN screen, where you can adjust pan for multiple channels.

6	[HIGH] key
7	[HI-MID] key
8	[LO-MID] key
9	[LOW] key
These keys select one of the four EQ bands (HIGH, HI-MID, LO-MID, LOW) to be adjusted.

10	[VIEW] key
This key accesses the VIEW screen, where you can check the level of each channel, or perform on-screen adjustments to the faders and other mix parameters of each channel.

Data entry/control section
1	[UNDO/REDO] key
This key cancels the results of a recording or track editing operation (Undo), or re-executes a cancelled operation (Redo).

HINT
This key will light if Undo can be performed.
If you press and hold this key, the UNDO LIST screen will appear. Here you can turn the [DATA/JOG] dial to revert as many as the last fifteen operations (-> p. 61).

2	[SCENE] key
This key accesses the SCENE screen, where you can save or recall scene memories.

3	[JOG ON] key
This key is an on/off switch for the Nudge function (-> p. 71) which uses the [DATA/JOG] dial (5). When this function is on, the key will light.

4	[CURSOR] keys ([Up]/[Down]/[Left]/[Right] keys)
These keys move the cursor in the screen (the blinking frame) to select a specific item.

5	[DATA/JOG] dial
Use this dial to change the value of a parameter. If the [JOG ON] key (3) is on, this dial operates the Nudge function.

6	[ENTER] key
Use this key to operate a button displayed in the screen, or to execute a specific function.

Locate section
1	[SOUND CLIP] key
This key accesses the CLIP screen, where you can record or play sound clips.

2	[AUTO PUNCH] key
This key switches the audio punch-in/out function on/off, letting you automate recording.

3	[REPEAT] key
This key switches the A-B repeat function on/off, letting you repeatedly play a specified region.

4	MARK SEARCH [Back]/[Forward] keys
These keys search for markers placed within the song.

5	[IN]/[OUT] keys
These keys specify the points at which auto punch-in/out recording will begin (the In point) and end (the Out point). These keys can also be used as locate keys to move directly to the In point or Out point.

6	[A]/[B] keys
These keys specify the points at which the Repeat function will begin (point A) and end (point B). These keys can also be used as locate keys to move directly to point A or point B.

7	[MARK] key
This key places a mark at the current location of the song.

8	[SET] key
Use this key in conjunction with the [IN]/[OUT] keys or the [A]/[B] keys to register the current location as a locater.

9	[CANCEL] key
Use this key in conjunction with the [IN]/[OUT] keys or the [A]/[B] keys to cancel a locater that you registered.

Transport section
1	RTZ key
This key moves directly to the relative zero time location. Used in conjunction with the [SET] key, this registers the current location as the relative zero time.

HINT
Broadly speaking, the times displayed in the AW1600's counter can be either absolute time (ABS) or relative time (REL). The absolute time zero location is fixed, but the relative time zero location can be freely specified.

2	REW key
This key rewinds the current location. Each time you press this key, you will alternate between 8x speed and 16x speed.

3	FF key
This key fast-forwards the current location. Each time you press this key, you will alternate between 8x speed and 16x speed.

4	STOP key
This key stops playback, recording, fast-forward, or rewind.

5	PLAY key
If you press this key while the recorder is stopped, playback will begin.
If you press this key during fast-forward or rewind, normal-speed playback will begin.
If you press this key during recording, recording will stop and playback will resume ("punch-out").

6	REC key
If you hold down this key and press the PLAY key while the recorder is stopped, recording will begin.
If you hold down this key and press the PLAY key during playback, you will switch from playback to recording ("punch-in").

Rear panel
1	MIC/LINE INPUT jacks 1 to 8 (XLR/TRS Phone)
These balanced input jacks accept both XLR-3-31 and TRS phone plug type connectors. Nominal input sensitivity can be adjusted from -46 dBu to +4 dBu. Just about any type of balanced source can be connected here - microphones, direct boxes, or the output from equipment with balanced line-level outputs. Unbalanced lines with standard phone plug connectors can be directly connected to the TRS inputs. Connector wiring is as shown below.

(Figure)
Male XLR connector
1 (ground)
2 (hot)
3 (cold)
1/4"  TRS phone plug
Ring (cold)
Tip (hot)
Sleeve (ground)

2	MIC/LINE INPUT jack 8 (Hi-Z)
This is a high impedance 1/4" phone input jack (unbalanced). The nominal input level is -46 to +4 dBu. An instrument with high output impedance such as an electric guitar or bass with passive-type pickups can be connected here.

3	STEREO/AUX OUT jacks
These are 1/4" phone output jacks (unbalanced) that output the signals of the stereo bus or AUX bus 1/2.

4	MONITOR OUT jacks
These are 1/4" phone output jacks (unbalanced) for connection to your monitor setup, such as a stereo system or powered speakers.

5	PHONES jack
This is a 1/4" TRS phone output jack for connecting your headphones for monitoring.

6	USB Connector
This connector allows the unit to be directly connected to
a USB-equipped computer via a standard USB cable (compatible with USB 2.0). When the USB Storage mode is selected WAV files and song files can be transferred between the AW1600 and the computer. In the "normal" mode the USB connection can be used for MIDI control. The USB interface does not directly handle audio signals.

NOTE
The USB interface cannot be directly connected to external hard disks or CD-R/RW drives.
The AW1600 can be connected to either a USB 2.0 or USB 1.1 interface, but data transfer will be slower if a USB 1.1 interface is used.
When connecting via USB 2.0 be sure to use a cable specified for USB 2.0 use.
The USB MIDI driver provided on the supplied CD-ROM must be properly installed to allow MIDI message transmission and reception.
When connecting USB cables, make sure to connect the AW1600 directly to a computer without USB hub.

Caution when using the USB connector
You must observe the following points when connecting the AW1600 to your computer via the USB connector. If you fail to observe these points, your computer or the AW1600 may stop operating ("hang up"), causing data to be corrupted or lost. If the computer or the AW1600 stops working, turn the power off and then on again, and restart the computer.

Before connecting the computer via the USB connector, disable the power management mode (suspend/sleep/standby/hibernate) on your computer.
Connect the USB connector to the computer before you power-on the AW1600.
Execute the following before turning the power to the AW1600 on/off, connecting/disconnecting the USB cable, or turning the USB Storage mode on/off.

Close all application programs.
If the USB Storage mode is off, make sure that data is not being transmitted from the AW1600.
If the USB Storage mode is engaged, make sure that reading and writing files is not in progress.
If the USB Storage mode is engaged, safely remove the AW1600 from the Windows taskbar or drag the AW1600 icons from the Macintosh desktop to the trash after closing all AW1600 windows.

Leave an interval of at least six seconds between powering the AW1600 on and off, or between disconnecting and connecting the USB cable.

7	DIGITAL STEREO IN/OUT jacks
These jacks allow direct transfer of digital audio between the AW1600 and DAT recorders, MD (MiniDisc) recorders, CD recorders, and other consumer-format digital audio gear. These connectors conform to the IEC-60958 standard.

8	FOOT SW jack
A separately sold foot switch (Yamaha FC5) can be connected here to control transport operations such as start/stop, or to perform punch-in/out.

NOTE
The appropriate operation may not occur if you use a foot switch other than the Yamaha FC5 (or equivalent).
Does not function when the MTC MODE is "SLAVE" or while the REW, FF, or [JOG ON] key is being used.
When a record track is assigned in the RECORD screen the functions are switched in the following order: PLAY -> Punch In -> Punch Out -> STOP. When Auto Punch-in/Out is engaged, however, the order becomes Punch In -> STOP.

9	MIDI IN connector
10	MIDI OUT/THRU connector
These connectors allow MIDI messages to be exchanged with external devices.
MIDI IN receives MIDI messages.
MIDI OUT/THRU can be internally switched to function either as a MIDI OUT jack (which transmits MIDI messages generated within the AW1600) or MIDI THRU jack (which re-transmits messages that are received at the MIDI IN jack).

11	PHANTOM +48V CH1 to 4 and CH5 to 8 Switches
Independent phantom power switches are provided for the XLR-type MIC/LINE INPUT connector groups 1 through 4 (CH1 to 4) and 5 through 8 (CH5 to 8). Turn phantom power to the appropriate connectors ON when using one or more phantom-powered condenser microphones.

CAUTION
Be sure to turn the phantom power switches off when phantom power is not required.
Make sure that no equipment other than phantom-powered microphones is connected to the XLR inputs of the input group for which phantom power is turned on. Applying phantom power to devices that are not phantom-powered can cause damage. Balanced dynamic microphones, however, can usually be connected without adverse effect.
To prevent speakers damage turn power amplifiers (or powered speakers) off when switching phantom power on or off. It's also a good idea turn all master faders and output volume controls down to minimum. The noise generated when phantom power is switched on or off can damage system components and may even cause hearing damage if amplified to sufficiently high levels.

12	Ground Screw
For maximum safety the ground screw should be properly connected to a confirmed ground point. Proper grounding will also ensure minimum hum, noise, and interference.

13	POWER switch
This switches the power between ON and STANDBY.

NOTE
When switching the power of the AW1600 between ON and STANDBY, you must follow the "Turning the power on/off" (-> p. 11) procedures described.

14	DC IN connector
Connect the included AC adaptor (PA-300) to this connector.

CAUTION
Use only the included AC adaptor (PA-300) for this unit. Using other types may be a fire and electrical shock hazard.

Front panel
CD-RW drive

1	Eject switch
This switch ejects the disc tray.

2	Eject hole
This hole allows you to open the disc tray manually.

3	Access indicator
This indicator will light while the CD inserted in the drive is being accessed.

Basic operation on the AW1600
This section explains basic operations on the AW1600.

Viewing the display
The display of the AW1600 shows the following information.

1	Screen name
This is the name of the currently selected screen.

2	Selected channel
This indicates the mixer channel that is selected for operations. The display has the following significance.

TRACK 1 to 8
Track channels 1 to 8

TRACK 9/10 to 15/16
Track channels 9/10 to 15/16

INPUT 1 to 8
Input channels 1 to 8

STEREO
Stereo output channel

PAD 1 to 4
Pad channels 1 to 4

Operating the knobs or keys of the Selected Channel section will edit the parameters of the channel that is selected here.

3	Counter (left side)
This indicates the current location within the song. When the AW1600 is in the default state, this counter will indicate the absolute time (the time from where you began recording the song) in units of hours/minutes/seconds/milliseconds. At the left of this value is displayed the locate point or marker that was passed most recently.

4	Counter (right side)
This indicates the current location within the song in units of measures/beats. The measures/beats are calculated according to the tempo and time signature specified in the tempo map for the song. The current tempo and time signature are displayed at the left of this value.

5	Main screen
The information displayed in this area will depend on the key that was last pressed. The following types of object are displayed in the main screen.

Cursor
The blinking frame within the display is called the "cursor." When an object in the screen is enclosed by the cursor, that object is selected for operations.

Buttons
Buttons in the display are used to switch a parameter on/off, to select one of multiple choices, or to execute a specific function. A button that is currently on will be displayed in black with white text. A button that is currently off will be displayed in white with black text.

Knob/fader/parameter display area
The knob/fader/parameter display area within the display is used to edit the value of the corresponding parameter.

(Figure)
Knob
fader
parameter display area

Page display area
Most screens are divided by function into two or more "pages." The page display area lists the pages that can be selected within that screen. The name of the currently selected page is highlighted.

Accessing a screen/page/channel
When you want to edit an internal setting of the AW1600, or to edit a parameter that cannot be operated by a fader or knob shown in the display, you will need to access the desired screen and page.

1	Press the key or knob for the desired screen.
The keys and knobs of various sections listed below have their own screens, and the corresponding screen will be displayed when you press a key or knob.

All keys in the Work Navigate section
All keys in the Quick Navigate section
The [VIEW] key of the Selected Channel section
All knobs of the Selected Channel section
The [SAMPLE EDIT] key of the Quick Loop Sampler section
x
HINT
When you switch screens, the page that was last used in that screen will be displayed.

2	To switch pages within a screen, you can either repeatedly press the same key as in step 1, or hold down the same key as in step 1 and use the CURSOR [Up]/[Down] keys.
If there are more pages than can be shown in one screen, an arrow like the following will appear in the page display area. This arrow means that one or more additional hidden pages exist in that direction.
To access a hidden page, hold down the same key as in step 1, and press the [CURSOR] key of the same direction as the arrow.
In pages that display a list of parameters for multiple channels, the screen may be divided into a page for the input channels/pad channels and a page for the track channels, since not all of the parameters can be shown in a single screen. In this case, use the [INPUT SEL] keys, pads 1 to 4, or [TRACK SEL] keys to select the channels that you want to view.

Switching a button on/off
Here's how to switch a button in the screen on/off.

1	Use the [CURSOR] keys to move the cursor to the desired button in the screen.
2	Press the [ENTER] key.
The button will be switched on/off.
If you move the cursor to a button that executes a specific function and then press the [ENTER] key, that function will be executed.

Editing a value in the display
Here's how to edit the value of a fader, knob, or parameter shown in the display.

1	Use the [CURSOR] keys to move the cursor to the desired fader, knob, or parameter value.
2	Turn the [DATA/JOG] dial to edit the value.

Inputting text
When you create a new song or save a scene memory or library setting, a popup window will appear, allowing you to assign a name for the song or setting.
This popup window contains the following items and functions.

1	Text input box
This box lets you input characters, numerals, and symbols. When you save the data for the first time, the box will contain a default name.
You can input a scene/library name or song name of up to twelve characters.

2	Text palette
This displays the characters, numerals, and symbols that can be input in the text input box.

3	CANCEL button
If you move the cursor to this button and press the [ENTER] key, you will return to the previous screen without changing the name.

4	OK button
If you move the cursor to this button and press the [ENTER] key, the scene/library will be saved or the new song will be created.

5	A<->a button
If you move the cursor to this button and press the [ENTER] key, the character that is currently selected in the text input box will be switched between uppercase and lowercase.

6	INS button
When you move the cursor to this button and press the [ENTER] key, an "_" (underscore) will be inserted at the location of the currently selected character (underlined), and subsequent characters will move one character backward.

7	DEL button
When you move the cursor to this button and press the [ENTER] key, the currently selected character (underlined) will be deleted, and subsequent characters will move one character forward.

To assign a new name, use the [CURSOR] keys to move the cursor in the text input box to the character that you want to change, and turn the [DATA/JOG] dial to select a character.
When you have finished inputting the name, move the cursor to the OK button and press the [ENTER] key to apply the new name.

NOTE
If you want to add characters to a name that has less than the maximum number of characters, move the cursor to the INS button and press the [ENTER] key to insert "_", then change the name as required.

Using the Selected Channel section
You can use the knobs and keys of the Selected Channel section to directly operate the mix parameters (EQ, dynamics, pan, etc.) of the currently selected channel.

1	Use the [TRACK SEL] keys, [INPUT SEL] keys, [STEREO SEL] keys, or pads 1 to 4 to select the channel that you want to operate.
When using the Selected Channel section, you must first select the channel that you want to operate. The currently selected channel is indicated in the upper left of the screen.
The channels correspond to each key or pad as follows.

[TRACK SEL] keys 1 to 8
Track channels 1 to 8

[TRACK SEL] keys 9/10 to 15/16
Track channels 9/10 to 15/16

[INPUT SEL] keys 1 to 8
Input channels 1 to 8

[STEREO SEL] key
Stereo output channel

Pads 1 to 4
Pad channels 1 to 4

2	According to the parameter you want to edit, turn the five knobs of the Selected Channel section.
The following items will change when you turn each knob.

(Figure)
Turn the [EQ] knob
This changes the amount of boost/cut for the selected EQ band. To select the EQ band, use the [HIGH], [HI-MID], [LO-MID], and [LOW] keys located at the right.

Turn the [DYN] knob
This changes the depth of dynamics processing.

Turn the [EFFECT 1] knob
This adjusts the level of the signal that is sent from that channel to internal effect 1. (If the stereo output channel is selected, this adjusts the return level from internal effect 1.)

Turn the [EFFECT 2] knob
This adjusts the level of the signal that is sent from that channel to internal effect 2. (If the stereo output channel is selected, this adjusts the return level from internal effect 2.)

Turn the [PAN/BAL] knob
This adjusts the pan of the signal that is sent from that channel to the stereo bus. (If the stereo output channel is selected, this adjusts the balance of the left and right channels.)

NOTE
Simply turning the knobs of the Selected Channel section will not cause the screen to change.
If you turn the [DYN] knob immediately after recalling a preset library that includes dynamics settings, multiple dynamics parameters will change simultaneously, affecting the way in which dynamics processing is applied. The depth of this change will depend on the library that is recalled.

3	If you want to access the screen for a parameter and edit it in greater detail, press one of the five knobs or the [VIEW] button.
Pressing each knob or button will access the following screens.

(Figure)
Press the [EQ] knob
The EQ screen will appear.

Press the [DYN] knob
The DYN screen will appear.

Press the [EFFECT 1] knob
The EFF 1 screen will appear.

Press the [EFFECT 2] knob
The EFF 2 screen will appear.

Press the [PAN/BAL] knob
The PAN screen will appear.

Press the [VIEW] key
The VIEW screen will appear.

EQ screen EDIT page

4	Move the cursor in the screen to the desired parameter, and use the [DATA/JOG] dial or the [ENTER] key to operate the parameter.

NOTE
If you change individual parameters in the DYN screen, the parameter that you operate last will be assigned to the [DYN] knob.
If you want to return to the state in which turning the [DYN] knob will adjust multiple parameters simultaneously, you must once again recall the library containing the dynamics settings you recalled prior to editing in the DYN screen.


This is the end of the file.